Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies podcast cover
Fexingo Business & Technology

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Lucas and Luna explore the business of gaming — not the latest releases, but the balance sheets, studio dynamics, and strategic decisions behind them. Each episode picks a company like Electronic Arts, Tencent, or Embracer Group and examines its recent earnings, studio acquisitions, or publishing deals. They talk about why Microsoft bought Activision Blizzard, what the Unity runtime fee means for indie developers, and how Netflix's gaming push fits its streaming strategy. Lucas brings the numbers and market context; Luna tests assumptions and considers the creative tension inside studios. Their conversations avoid hype and focus on real data: revenue per title, subscriber churn for Game Pass, or the profitability of free-to-play models. Listeners get a clear, specific view of how gaming companies actually make money, where the risks are, and what the next moves might be. This show is for people who follow the business press but want a deeper look at an industry where entertainment and technology collide. No hot takes, no previews — just the economics of interactive entertainment, one company at a time.

#GamingBusiness#VideoGameIndustry#GameStudios#GamePublishing#InteractiveEntertainment#GameDevelopment#EarningsAnalysis#GamePass#MobileGaming#FreeToPlay#Esports#GameAcquisitions#EmbracerGroup#Tencent#ElectronicArts#Business#FexingoBusiness#BusinessPodcast

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Episodes

23 episodes

How the Diablo IV Launch Set the Live-Service Gold Standard

May 31, 2026 · 9:32
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How Elden Ring Broke the Single-Player Sales Ceiling

May 31, 2026 · 8:09
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How Licensing Deals Make or Break Game Studios

May 30, 2026 · 9:41
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How Gacha Mechanics Revolutionized Mobile Game Revenue

May 30, 2026 · 9:58
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How the Used Game Market Collapsed and Bounced Back

May 29, 2026 · 11:52
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How the Steam Deck Forced a Portable PC Revolution

May 29, 2026 · 10:14
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How Game Engines Are Rewriting Hollywood Production

May 28, 2026 · 7:47
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How Gaming Subscriptions Are Reshaping Player Economics

May 28, 2026 · 11:00
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How Gamescom Became the Industry's Defining Trade Show

May 27, 2026 · 8:17
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How the Global South Is Reshaping Mobile Gaming Revenue

May 27, 2026 · 7:33
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How Capcom Broke the Remake Curse

May 26, 2026 · 10:09
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How Sony Turned Concord Into a Live-Service Wake-Up Call

May 26, 2026 · 9:16
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How Unity and Unreal Engine Sparked the Engine Wars

May 25, 2026 · 10:59
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How Indie Studios Are Outrunning the AAA Crisis

May 25, 2026 · 8:50
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How CD Projekt Red Rebuilt Trust After Cyberpunk 2077

May 24, 2026 · 9:07
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How Tencent Quietly Became Gaming's Biggest Power Broker

May 24, 2026 · 8:37
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How Embracer Group's Debt Crisis Reshaped Gaming

May 23, 2026 · 6:52
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Inside the Live-Service Revenue Machine

May 23, 2026 · 9:47
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How Roblox Built a Creator Economy Worth Billions

May 22, 2026 · 9:07
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How NetEase Cracked the Global Gaming Market

May 22, 2026 · 12:21
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How Microsoft Made Game Pass the Netflix of Gaming

May 21, 2026 · 16:34
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How Epic Games Built a Metaverse Without Calling It That

May 21, 2026 · 11:41
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How Nintendo Won the Handheld War Twice

May 19, 2026 · 11:29
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