
Episodes
23 episodes
How the Diablo IV Launch Set the Live-Service Gold Standard
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How Elden Ring Broke the Single-Player Sales Ceiling
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How Licensing Deals Make or Break Game Studios
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How Gacha Mechanics Revolutionized Mobile Game Revenue
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How the Used Game Market Collapsed and Bounced Back
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How the Steam Deck Forced a Portable PC Revolution
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How Game Engines Are Rewriting Hollywood Production
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How Gaming Subscriptions Are Reshaping Player Economics
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How Gamescom Became the Industry's Defining Trade Show
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How the Global South Is Reshaping Mobile Gaming Revenue
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How Capcom Broke the Remake Curse
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How Sony Turned Concord Into a Live-Service Wake-Up Call
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How Unity and Unreal Engine Sparked the Engine Wars
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How Indie Studios Are Outrunning the AAA Crisis
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How CD Projekt Red Rebuilt Trust After Cyberpunk 2077
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How Tencent Quietly Became Gaming's Biggest Power Broker
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How Embracer Group's Debt Crisis Reshaped Gaming
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Inside the Live-Service Revenue Machine
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How Roblox Built a Creator Economy Worth Billions
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How NetEase Cracked the Global Gaming Market
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How Microsoft Made Game Pass the Netflix of Gaming
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How Epic Games Built a Metaverse Without Calling It That
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How Nintendo Won the Handheld War Twice
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